VR_Data_Visualization¶
VR_Data_Visualization is a tool for loading files with 3D data (with X, Y, and Z columns) and viewing them in VR.
Installation¶
The following details how to install the VR Data Visualization
package.
Clone the VR_data_visualization repository to your local machine
Open this project using Unity version 2020
Quickstart¶
In the player
script, go to the Update()
method and then to the if statement
that checks if the “Q” key has been pressed. There, you fill find the line:
string[] input_files = new[] { "" }
Inside the quotation marks, you can put the location of the file you want to load. Make sure the first line of the file starts with “# X Y Z”. It must include “X Y Z” in the first row.
Next, go to Unity and click the LoadDataPrefab
. Here, you can set graph options
for loading your data. For data sets under 20,000 points, I would recommend having
the OBJECT_SCALE
set to 0.3 and GRAPH_SCALE
at 100.
Load large data sets¶
Loading data sets over 100,000 points is not recommended using this application, but it is possible.
To do so, use the following formula:
((X / (0.03182)) / (4/3 * pi)) ^ (1/3)
Where X is the number of data points to determine the ideal graph scale to visualize that data.
Then, go to the LoadDataPrefab
and set the GRAPH_SCALE
to equal the value of the result times 2.
Contributing¶
Contributing to this project is welcome! To do so, please open a PR in the
VR_Data_Visualization
repository with any code changes and describe
the changes in the description section.